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Xbox 360 represents a dramatic leap forward in high-definition gaming and entertainment experiences. Fusing powerful hardware, software, and services, Xbox 360 fully engages you in a gaming experience that is more expansive, dramatic, and lifelike, where the possibilities are limitless and your imagination knows no boundaries. The next generation is here. Xbox 360 embodies powerful technology in a sophisticated space-age exterior. Two of the most innovative design firms in the world—San Francisco-based Astro Studios and Osaka, Japan-based Hers Experimental Design Laboratory Inc.—came together to craft a sleek, stylish system that is light years ahead of previous X-Box releases |
Microsoft has a lot of money thrown into this project and the Xbox 360 has an impressive hardware spec powered by a processor with three IBM PowerPC 3.2GHz chips, with a custom ATI 500MHz graphics processor, 512Mb of RAM, and supports up to four wireless controllers. The Xbox 360 builds on Microsoft's online gaming service, Xbox Live. More services will be available to paid subscribers, while others will be able to access some of the service for free. Microsoft expects to sell as many as 3 million Xbox 360 consoles in the first three months after launching on November 22nd. Here's what you can expect:
Plays DVD's and MP3's
Detachable 20GB hard drive can be upgraded
Enhanced graphics capability
64 bit processor
Media remote control
Xbox live headset
Wireless controller
Headset
Component HD AV cable
Ethernet connectivity cable
Live Silver Subscription
1 Year Manufacturers Warranty
Xbox 360 System Performance Specifications
Custom IBM PowerPC-based CPU Three symmetrical cores running at 3.2
GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance 9 billion dot product operations per second
Custom ATI Graphics Processor 10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
Polygon Performance 500 million triangles per second
Pixel Fill Rate 16 gigasamples per second fill rate using 4x MSAA
Shader Performance 48 billion shader operations per second
Memory 512 MB of 700 MHz GDDR3 RAM
Unified memory architecture
Memory Bandwidth 22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
Overall System Floating-Point Performance 1 teraflop
Storage Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB
I/O Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots
Optimized for Online Instant, out-of-the-box access to Xbox Live
features with broadband service, including Xbox Live Marketplace for downloadable
content, gamer profile for digital identity, and voice chat to talk to
friends while playing games, watching movies, or listening to music
Built-in Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera ready
Digital Media Support Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW,
CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices, digital cameras
and Windows XP-based PCs
Ability to rip music to the Xbox 360 hard drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center Edition
2005
Interactive, full-screen 3-D visualizers
High-Definition Game Support All games supported at 16:9, 720p, and
1080i, anti-aliasing
Standard-definition and high-definition video output supported
Audio Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels
System Orientation Stands vertically or horizontally
Customizable Face Plates Interchangeable to personalize the console
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